About

About me

Created/edited 3d models, texturing and placing them in respective unreal and unity 3d scenes to achieve excellen results.

Having worked on projects that are already live, I can help you with the best possible suggestions and ideas that we can proceed with. With me, you aren’t forced to accept anything. I give you a variety of options we can work on together. I can build low poly with detailed 3d models, 3d assets, props, and environments with high-quality texture based on the concept art, cool fantasy, Sci fi, realistic environment, game-ready environments. I am also familiar with making artistic illustrations and portraits in adobe illustrator and photoshop.
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  • Strong technology skills; experience with file management and multiple file formats
  • Solid organizational skills with an ability to make necessary adjustments quickly while complying with art direction
  • Self-driven with good communication skills
  • Solid written and presentation skills for communicating with customers
  • Worked under tight deadlines, and delivered pleasing work consistently.

My Skills

  • Creating production-quality still renders and graphics.
  • Passionate about aesthetics and realistic modeling.
  • converting CAD models for game engines.
  • Experience working in a pipeline.
  • Blueprints in game engines (unreal).
  • Drawing, Sculpting, and Traditional art skills.
  • Building prototypes, leveraging your skills as a 3D artist and forward thinker.
  •  Manipulated light, color, texture, and shadow.
  •  Generate accurate 3d models using data from 2d sketches and Ai drawings.

Softwares That I know

  • I use Maya  for hard surface modeling, low poly characters and environment, and other 3d assets like game props, and weapons.
  • z brush for sculpting and detailing too.
  • speed tree to making Greenery assets and trees.
  • substance painter and Photoshop for texturing and.
  • for any work related to graphic design I operate photoshop and illustrator

Unreal Engine

Unity 2020(basic)

For placing 3d object and set a game appropriate environment I use this software

Maya
87%
Z brush
75%
Speed Tree
75%
Substance Painter
86%
Marmoset
Web Designer 79%
Photoshop
70%
Illustrator
75%